Monday, May 28, 2012

The Sandman's Helm (Pt.4)

So it's at this point I started learning some valuable lessons about sculpting and the general artistry of making something of any significant scale (especially when it is going to be worn on the head, an area that receives almost all the attention in the first moments of sight).

At this stage I was also trying out different shapes and styles, I know I wanted it to look recognizable, which would mean sticking closer to the comic, but I also wanted to take some artistic license as well.

Here are a couple of experimental pics, and you can also see how deep I can go before hitting the gas mask clips (the balls in the eye of the first one was my friend Soo's (who became Delirium) addition, for a laugh)...


So I had about a month to go, but I had this sneaking sensation (spider sense!?) that messing around with details at this point was not a good idea, so I decided to invest some more time in tutorials and sculpting lessons online, and sure enough I learned that I was going about it the wrong way, concentrating too much on the details before I had even gotten a basic form that I liked.

Taking what I had just learned, I realised that I had a lot of work to do first making sure this will work on a human head, so I needed a mid-line. Looking at the sculpt I had, I noticed I had no idea where the mid line of the head was underneath, but thankfully I did recall that I had put the gas mask on the head cast just like you would on your normal head, so I just needed to find the mid line of the gas mask.

As the mask was molded rubber, it had its own seam-line, so I did a bit of hardcore gouging (nerves and tension were high, but all the videos told me its just clay, you can fix it relatively easily after, and you shouldn't be afraid to cut chunks out and try out new things, so I pressed on) and I eventually got enough mold seam on the front, and the rectangular strap patch at the back, and that gave me enough to contour a line right over the head.



That being done, I used a right-angle steel ruler, and some straight wire to score the whole sculpt up the mid line, and replace the missing clay. Take a look at the difference it makes, especially on the photo of the back, look at the differences exposed on the left and right side.



Looks like there's more work to do!

Monday, May 14, 2012

The Sandman's Helm (Pt.3)

A little progress shot, the big blocking out process comes to an end! Here's a little shot of a chunk of very rough 'jawline' detail of the Old-God skull. Followed by reflecting and duplicating as close as possible onto the other side. He looks a big fat, but intentionally so!

Like Sculptors of old, I've always had a much easier time in my brain thinking about sculpture as 'a process of releasing the final sculpt from its medium' and that's what I intend to do, whittle it down now into the fine details, removing, only adding where things fall short.

He also seems to have a quizzical expression... not intended, but easily fixed. :p


There's still a lot more material on the right than there is on the left, so the whittling will begin in earnest on the right side.

Stay tuned.

Monday, May 7, 2012

The Sandman's Helm (Pt.2)

So after many other side projects, and numerous false starts, I decided it's time to get cracking. Firstly, I bought a new plotter, and tried to get my head around Adobe Illustrator, in the eventual hope I could make great 1-1 schematics and blueprints for awesome helms and other props. After much messing around, failing, and general skulduggery on my part, I realised I was going about this project all wrong.

The lessons I had looked at, the tutorials from other great prop makers like Volpin Props, and the books I read were basically all telling me how to get started on a helm you build from the ground up, solid. I had a problem with that, which I didn't quite realise, and that's due to the elongated nature of the helm, I needed something that would allow it to sit comfortably and be attached mostly to my face, extending back from there ('free space' at the back). My original idea of putting a gas mask on a rough head cast of mine seemed to be incompatible with scaling and measuring out the helm, and trying to make the negative space in foam or wood to attach and then work on.

Frustrated, I let it be for a while, then watching an amazing tutorial on sculpting by the Stan Winston School of Character Arts (I'd thoroughly recommend a year subscription, their videos are amazing, and the site is getting new tutorials by the masters all the time) I realised what I had to do. In that video, he uses Wed Clay on top of a head cast, which, as I intended, takes away the need for a lot of filler material to make up the final product. Wed clay is cheap, but apparently not really intended for multiple uses. I decided to go to my nearest well stocked art store and get materials to try my hand at sculpting.

After a bit of advice from an employee of the store, I bought five blocks of 4.5lb Van Aken Plastalina clay, trundled home and got cracking.

Starting with the gas mask I cut earlier, I removed the extraneous elements, like the water pipe fitting on the 'cheek' and cut it down trim with the mask for symmetry. I tried to trim things neater, and then proceeded to fill the mask's interior with clay. If I wanted to have a cast that would 'sit on top of' the modified gas mask (with the intention of the gas mask being attached to my head as the pivot for the whole helm, securing it) then I'd need to build it around that, and that meant keeping it rigid while I worked on its surface.



As you can see, I had to also add a bevel of clay around the mask exterior as well, to eliminate the dip from mask to forehead. Once that relatively simple operation was complete, it was onto the hard part, fleshing out the detail! Using the pictures from the previous post, I wasn't aiming for perfection, just building it up as quickly as possible. I started smoothing a thin layer over the mask in general to get rid of the 'black sections', and then went onto mask details, like raised eyebrows and cheekbones. After that, I started using a lot of the clay to build up the rear of the head, there's almost 6-7lbs back there, but it gives he right extension I need.


At this point I also had to consider the 'gas pipe' a.k.a. the 'Spine'. Hollowing out the front of the gas mask was a good idea, but I would eventually need some way to attach the spine to the mask, without it being crushed against my face. This is why the gas mask was a good idea in the first place, as it is already designed to have space between the mouth and front sections. I therefore used that space by filling around the edges, and 'flattening' the upper surface. I trimmed the top to spinal bones down to the solid vertebrae alone, and removed all the sinew parts belonging to the reproduction.


Once that was done, I could see that my guesses were correct, and it would fit snugly into the gap, while also having a solid screw ill be able to use to attach it to the final mold. I took note to make sure the upper nose section of the mask is solid and supports the weight. I may also have to trim the back half of the spinal vertebrae down if in the end it still ends up too close to my face. Here's a picture of it in place.


I'll have to add some clay to 'blend' the mask into the spine, but for casting, I'm going to work on it with the hollow open, and attach them together post process.

All in all, this was about 2 to 3 hours work. Looking forward to the next part, which is getting the detail in, and working on it's look and feel.